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Tarot / History / Origins of Tarot: From Playing Cards to Divination

Origins of Tarot: From Playing Cards to Divination

Overview

The history of tarot is a tapestry woven from diverse cultural threads, beginning not in the mists of ancient mysticism, but in the lively courts of 15th-century Renaissance Italy. Initially created as an intricate trick-taking game known as Tarocchi, these cards later absorbed layers of esoteric meaning, transitioning from a ludic pastime to a system for symbolic reflection and psychological insight. This article examines the historical roots of the tarot, exploring its early ancestors, the introduction of the allegorical trump cards, the social landscape of European card-playing, and the gradual shift toward the psychological tool we recognize today.

The Mamluk Ancestors and Trade Routes

To understand the origins of tarot, we must first look to the broader history of playing cards in Europe. Playing cards did not originate in the West; they were introduced in the late 14th century, traversing the Mediterranean through the bustling trade networks of the era. The most direct ancestor of the European playing card is the Mamluk deck, originating from the Mamluk Sultanate of Egypt.

The Mamluk Deck: Known as Muluk wa-Nuwwab (Kings and Deputies), this 52-card deck featured four suits that closely mirror the modern Minor Arcana: polo sticks, coins, swords, and cups. The artistry of the Mamluk cards was extraordinary, featuring dense arabesque patterns, gilded accents, and poetic inscriptions. Because Islamic art traditionally avoids the depiction of human figures, the court cards in the Mamluk deck—the King (Malik), Deputy King (Na’ib malik), and Second Deputy (Thani na’ib)—were represented by intricate calligraphy and abstract geometric designs rather than portraiture.

The Mediterranean Bridge: As Mamluk merchants traded spices, textiles, and luxury goods with European port cities like Venice, Genoa, and Naples around the 1370s, these cards traveled alongside them. The adaptation was swift and pragmatic. European card-makers modified the Mamluk suits to fit their own cultural context. The unfamiliar polo stick, a sport unknown in Europe at the time, was reinterpreted as a baton, wand, or cudgel. They also replaced the abstract Islamic court cards with the familiar, illustrated feudal hierarchy of Kings, Queens, Knights, and Pages. This visual translation anchored the cards in the European medieval worldview, providing a relatable framework of aristocratic governance.

The Social Context of Early Card Playing

When playing cards first arrived in Europe, they quickly captured the public imagination across all social strata. Unlike the later, expensive tarot decks, standard four-suited playing cards were relatively easy to produce using woodblock printing, making them accessible to soldiers, merchants, artisans, and commoners.

A Cultural Obsession: By the late 14th century, card playing had become a widespread phenomenon, used primarily for gambling and simple games of chance. They offered portable entertainment in taverns, military encampments, and market squares. The rapid spread of cards is well-documented in civic records, primarily because they were frequently banned. In 1377, a Swiss monk named Johannes von Rheinfelden wrote a detailed treatise describing a newly arrived game of cards, and in that same year, an edict in Paris prohibited the playing of cards on workdays.

The Clerical Backlash: The Church frequently condemned playing cards, viewing them as tools of vice, idleness, and social disorder—often referring to them as “the Devil’s picture book.” In 1423, the famous Franciscan preacher Bernardino of Siena delivered a fiery sermon in Bologna against the evils of gaming, reportedly prompting citizens to throw their playing cards and dice into a massive public bonfire. Yet, despite these strict prohibitions and moral panics, the human appetite for games of chance and strategy ensured that cards remained a permanent fixture of European culture. This enduring popularity set the stage for more complex, intellectually stimulating variations to emerge in the higher echelons of society.

The Birth of Trionfi in Renaissance Italy

The crucial innovation that distinguishes tarot from standard playing cards occurred in the early 15th century in the affluent city-states of Northern Italy. Here, a new element was added to the standard four-suited deck: a fifth suit of twenty-two allegorical picture cards, originally known as carte da trionfi (cards of triumphs).

The Petrarchan Influence: The concept of trionfi was deeply influenced by the cultural milieu of the Italian Renaissance, particularly the work of the humanist poet Petrarch. His epic 14th-century poem I Trionfi described a series of allegorical processions where each successive theme triumphs over the preceding one—Love is conquered by Chastity, Chastity by Death, Death by Fame, Fame by Time, and Time by Eternity. The early tarot trumps mirrored this hierarchical, allegorical structure, creating a visual progression of archetypal forces that players could physically hold and rank against one another. It was a perfect synthesis of Renaissance moral philosophy and engaging gameplay.

The Visconti-Sforza Decks: The earliest surviving tarot cards belong to a group of exquisite, hand-painted decks commissioned by the powerful Visconti and Sforza families of Milan around the mid-15th century. Created by skilled artists like Bonifacio Bembo, these cards were unprecedented luxury items. They were illuminated with gold leaf, silver, and crushed lapis lazuli, featuring elaborate punched tooling that caught the candlelight in aristocratic drawing rooms.

These decks were not designed for divination, but as prestigious commissions that reflected the wealth, educational refinement, and political alliances of the Renaissance elite. The creation of the most famous Visconti-Sforza deck likely celebrated the marriage of Bianca Maria Visconti and Francesco Sforza, functioning as both a piece of fine art and a tool for social bonding. The imagery on these cards incorporated familiar Christian iconography, classical mythology, and astrological symbolism, serving as a mirror for the moral and cultural values of the Milanese court.

City-State Variations: Milan, Ferrara, and Bologna

As the game of trionfi spread across Northern Italy, different regions developed their own unique variations, both in the artistic execution of the cards and in the specific ordering of the allegorical trumps. The tarot was not a monolith, but a flexible system adapted to local tastes.

Milan and the Aristocratic Standard: The Visconti-Sforza decks of Milan established much of the foundational imagery that would later become standard—the Empress, the Wheel of Fortune, the Hanged Man. In the context of Italian civic justice, the Hanged Man often depicted a “traitor” suspended by one foot, a common punishment for treason known as pittura infamante (defaming portrait). These decks served as diplomatic gifts and status symbols, deeply entwined with the political ambitions of the Milanese court.

Ferrara and the Intellectual Milieu: The court of the D’Este family in Ferrara was another crucial hub for early tarot. Historical records from 1442 show the D’Este court purchasing decks of trionfi. Ferrara was a renowned center of Renaissance humanism, and its decks likely reflected the Neoplatonic philosophical currents of the time. The intellectuals of Ferrara treated the cards as both an engaging game and a reflection of a divinely ordered cosmos, where virtues, celestial bodies, and human conditions interacted in dynamic tension.

Bologna and Florence: In Bologna, the Tarocco Bolognese emerged with its own distinct ordering of the trumps and a unique tradition where the four lowest trumps (including the Magician and the Popess) were considered equal in rank, often referred to as the “Moors.” Meanwhile, in Florence, the game evolved into Minchiate, a massively expanded deck of 97 cards that added the signs of the Zodiac, the four elements, and additional theological virtues to the standard trump sequence. The Minchiate deck demonstrates the remarkable fluidity of the tarot structure in its early centuries, proving that the archetypal sequence we know today was just one of many possible configurations.

The Structure and Gameplay of Tarocchi

By the late 15th century, the structure of the standard tarot deck had largely stabilized into the 78-card format we recognize today.

  • The Minor Arcana (The Suits): Fifty-six cards divided into four suits (Swords, Batons, Cups, Coins). Each suit contained ten numbered cards and four court figures (Page, Knight, Queen, King). These cards continued to reflect the everyday, material aspects of medieval and Renaissance life.
  • The Major Arcana (The Trumps): Twenty-two unsuited picture cards depicting significant human experiences, virtues, and cosmic forces—from the Pope and the Emperor to the Tower, the Moon, and the Last Judgment.

The Rules of the Game: Tarocchi was a complex trick-taking game, structurally similar to modern games like Bridge, Spades, or Hearts. Players were required to follow the suit led by the first player. If a player could not follow suit, they could play a trump card (a trionfo), which would “triumph” over any card of the mundane suits. The allegorical images were not just philosophical—they served a mechanical function, providing a fixed hierarchy where, for example, the Emperor defeated the Empress, and Death defeated them both.

The Role of The Fool: The Fool (Il Matto) functioned uniquely within the game. It was an “excuse” card. If a player did not want to follow suit or play a trump, they could play the Fool, excusing themselves from the trick while protecting a valuable card from being captured by an opponent. This mechanical function—operating outside the established hierarchy and rules of the game—perfectly mirrors the Fool’s later psychological interpretation as the untethered spirit, free from structural constraints, embarking on an open-ended journey of individuation.

From Gameplay to Symbolic Reflection

For roughly three centuries, tarot remained primarily a parlor game. While there is scattered evidence of people using standard playing cards for simple fortune-telling (cartomancy) as early as the 16th century, the systematic use of tarot for deep psychological exploration and structured divination did not emerge until the late 18th century.

The Esoteric Turn: The transition from ludic game to esoteric tool began in France during the Enlightenment. In 1781, a Swiss clergyman and Freemason named Antoine Court de Gébelin published an influential essay in his encyclopedic work Le Monde Primitif. He claimed that the tarot was not a medieval Italian game, but a repository of ancient Egyptian wisdom—the legendary “Book of Thoth,” saved from the ruins of burning temples and disguised as a game to ensure its survival. Although entirely historically inaccurate, his romantic theory captured the imagination of a culture fascinated by antiquities and esoteric philosophy.

Etteilla’s System: Shortly after Court de Gébelin’s publication, a Parisian seed merchant named Jean-Baptiste Alliette (writing under the pseudonym Etteilla) published the first definitive guide to using tarot cards for cartomancy. Etteilla assigned specific divinatory meanings to each card, introduced the concept of reversed meanings, and designed the first tarot deck explicitly created for reading rather than playing. He organized the cards to reflect a narrative of creation and human destiny, forever altering how the public interacted with the deck.

This period marked a shift. The allegorical figures of the Renaissance were gradually reinterpreted through the lens of Hermeticism, astrology, and eventually depth psychology. The tarot ceased to be merely a game of tricks and became a complex symbolic language for understanding the inner landscape of the psyche. In the 20th century, this psychological dimension would be further refined by practitioners who recognized the cards as reflections of Jungian archetypes, emphasizing personal growth over deterministic fortune-telling.

The Enduring Legacy

The history of tarot is not a story of a single, unchanging tradition handed down perfectly intact, but a narrative of continuous adaptation. The deck that began as an aristocratic Italian parlor game was democratized by the printing press, standardized by the card-makers of Marseille, and fundamentally reimagined by the esoteric scholars and psychological practitioners of the 19th and 20th centuries.

Today, the tarot stands as a unique repository of Western symbolic thought. It bridges the gap between the mundane and the archetypal, offering a visual vocabulary for articulating the complexities of the human experience. Whether viewed as an historical artifact, a map of developmental stages, or a psychological mirror, the tarot retains its capacity to fascinate, provoke, and illuminate our understanding of ourselves and our relational dynamics.

Reflection

Understanding the origins of tarot enriches our contemporary practice by grounding the cards in their historical reality. When we recognize that the tarot was born not from static dogma, but from the vibrant, evolving culture of the Renaissance, we are invited to approach the cards with a similar spirit of creative inquiry. The history of the tarot reminds us that these symbols are resilient and adaptable, capable of holding the psychological inquiries of each new generation. By tracing the journey from a Mamluk deck to an Italian game, and finally to a language of inner exploration, we honor the ongoing evolution of the tarot as a living, dynamic tradition.